Computer Games Art

BA (Hons) & Foundation Year

The BA (Hons) Computer Games Art degree develops your skills in visual storytelling, 3D modelling, and digital sculpting, with specializations in Games Environment Art or Character and Creature Art. Through a studio-like learning environment, you’ll build teamwork, problem-solving, and adaptability using industry-standard software such as Maya, ZBrush, and Unreal Engine 5. The course also offers real-world industry challenges to prepare you for a successful career in the competitive game art field.

Key Facts

BA (Hons) or Foundation Year Entry Degrees

Weekdays, evenings and/or weekends

Aldgate, London

October, February and June

Course Overview

Immersive Game Art Training

The BA (Hons) Computer Games Art degree develops your skills in visual storytelling for games, focusing on 3D modelling and digital sculpting. You can specialise in either Games Environment Art or Games Character and Creature Art, preparing you for a career in the game art industry.

Studio-Style Learning Environment

This course places you in a studio-like setting where teamwork, collaboration, and problem-solving are emphasised. Dedicated practice modules simulate the dynamics of a professional game art studio, helping you adapt to real-world work environments.

Industry-Standard Tools and Techniques

You will gain hands-on experience using industry-leading software such as Maya, ZBrush, Unreal Engine 5, and Tiga Benchmarking. This practical training ensures you develop technical skills aligned with current game development standards.

Real-World Industry Challenges

Through participation in industry-style competitions like “Search for a Star” and “The Rookies,” you will tackle real-world game development scenarios. These experiences build your confidence and readiness to succeed in the competitive field of game art.

“This course truly transformed my skills and confidence, giving me real-world experience and creative freedom to thrive in the competitive world of game art.”

Course Modules

This module develops your skills in visual storytelling, 3D modelling, and digital sculpting, with specialisations in Games Environment Art or Games Character and Creature Art. Delivered in a studio-style environment, it emphasizes teamwork, collaboration, and problem-solving to mirror professional game art studios. You will gain hands-on experience with industry-standard software like Maya, ZBrush, Unreal Engine 5, and Tiga Benchmarking, while participating in real-world challenges such as “Search for a Star” and “The Rookies” to prepare you for a successful career in game art.

Games Art and Design

English for Academic Purposes, Research & Study Skills

Visual Culture

Final Major Project

Games Design Concepts and Visual Storytelling

Games Studio Practice 1

Introduction to 3D Asset Creation for Games

Lighting, Textures and Materials

Games Environments: 2D Art and 3D Modelling

Games Studio Practice 2

Vehicles and Weapons Modelling

Games Characters: 3D Modelling and Digital Sculpting

Games Studio Practice 3

Final Year Project and Professional Portfolio Curation

Games Creatures Design and Modelling or Organic 3D Environments

Entry Routes

At Central Core of Education, we make higher education accessible to everyone. Whether you have qualifications or not, we’re here to help you start your university journey.

Option 1

Academic Route

Have qualifications? You can start directly at Level 4, skipping the Foundation Year, and dive straight into core modules. This route fast-tracks your journey, helping you build advanced knowledge and leadership skills

Option 2

Non Academic Route

No qualifications? No problem. Start with our Foundation Year, designed to build your skills, confidence, and understanding of key business concepts. This route prepares you for success in the later stages of the degree and beyond

Your Path Starts Here

Not sure which entry route is right for you? Start a WhatsApp conversation with Central Core of Education today for personalized support and guidance.